From The Depths Plane Tutorial

From The Depths Plane Tutorial

Hey guys Ballparkkenan here and today will
be learning about planes. Will start off with placing the wings. You’ll notice when I place one, a yellow
indicator pops up. This shows you where your center of lift is. You’ll want to keep this just behind your
center of mass. If your center of lift is to far forward,
your plane will nose up and if your center of lift is to far behind, your plane will
nose down. Next will place the control surfaces. These include the ailerons and tail plane. The tail plane gives your aircraft yaw and
pitch control. The ailerons give your aircraft roll control. Both need to be inline or balanced with the
center of mass. If these aren’t aligned with the center
of mass, your plane will have a harder time maneuvering. The tail plane should be placed at the rear
of the aircraft and the ailerons should be placed on the tips
of the wings. You can also place the aero elevator and the
aero rudder. These are the two components that make up
the tail plane, they’ve just been split up. The aero elevator controls the pitch and the
aero rudder controls the yaw of your plane. I’d recommend placing these when, for example,
you need more yaw control but don’t want to add any more pitch control or vice versa. Next, will place the forward thrust. Be sure keep your thrust inline or balanced
around the center of mass. Not aligning your thrust will make plane nose
up or down or move left or right depending on how the thruster is miss aligned. Next will Place the AI card slot and the aerial
AI card. This will give your AI the ability to control
your plane. In the aerial AI card, we can tweak some settings. Angle deviation before turn started allows
you to set how far off course your aircraft will go, before it begins yawing to the left
or right. If this value is at zero, your aircraft will
point directly at the next waypoint. If its higher than zero, it’ll fly to a
waypoint in a less direct path. For fighters and bombers, you’ll want to
keep this number low. If you want a steadier flight, set this to
a higher number. Angel deviation before we roll to turn allows
you to set at what angle your aircraft will use rolling thrusters or ailerons. A low value will mean your plane will constitly
use rolling to turn. depending on your plane this could be good
or bad. a High value will give make your aircraft
do wide turns. This is good for aircraft that don’t have
much maneuverability. The most extreme roll we aim for to facilitate
a roll-based turn sets how much you want your aircraft to roll when it does a roll based
turn. The cruising altitude sets the altitude your
aircraft will try and fly at. The minimum altitude sets the lowest altitude
your aircraft will go to. If there is a gap between these numbers, your
plane will fluctuate between them. This gives your plane a less predictable flight
path, decreasing its chances of getting hit. If you want your plane to always try and stay
at a certain height, set these values to the same number. Distance beyond which we begin attack run
sets how far away from a target your aircraft will need to be before it begins its attack
run. Distance below which we abort attack run sets
how close your aircraft will get to a target before it aborts its attack run and sets up
to do another attack run. Elapsed time before we force another attack
run sets how many seconds your aircraft will wait, if its disengaged from a target, before
it reengages. Keeping this low for fighters allows them
to reengage targets that are on their tail. I recommend leaving this value at its default
value for bombers but if you notice your bomber doing circle above enemy ships and not doing
another attack run, lowering this number should fix that. You have the option of adding balloons. These help your plane get back into the air
if it crashes. I’d recommend placing them so that when
they deploy, your aircraft noses up slightly. Doing this makes it easier for your plane
to take off again. To get them to activate automatically, place
2 automated control blocks. Will set up the first one to deploy the balloons
once the aircraft falls below a certain altitude. Under inputs, select activate when altitude
less than. Under affected select balloon deplorers and
under affect select activate your balloon deployers. In the control panel, the input is the altitude
you want your balloons to deploy at. Next will go to the other ACB we placed. This one will set the altitude at which the
balloons will sever from your plane. Under inputs select activate when altitude
greater than, under affected select balloon deployers and under affect select deactivate
your balloon deployers. In the control panel, the input is the altitude
at which your balloons will sever from your plane. I’d recommend setting this high enough so
your engines can get out of the water. Be sure to use slopes to make your plane aerodynamic,
which can increase your planes speed. If you’ve placed blocks on the top or bottom
of your plane and your it starts to nose up or down, this could be due to the center of
drag moving up or down relative to the center of mass. To fix this either reduce the drag of the
blocks you’ve placed, by placing sloped blocks, or place blocks on the opposite side. Lastly, you can also add Pitch, Yaw, and roll
thrusters to help your plane maneuver. For pitch and yaw thrusters placed behind
the center of mass, make sure there set to reverse thrust. For roll thrusters, the ones placed on the
right-hand side should have roll reverse right hand side or roll RHS selected. The roll thrusters on the left-hand side should
have roll left hand side or roll LHS selected. I hope this video helped you understand how
planes work. If you have any questions feel free to ask. Thanks for watching!

9 thoughts on “From The Depths Plane Tutorial”

  1. Oh man, so that's why my square plane kept going down! its thrusters were too high, and the wings not aligned with the lift thinggy!

  2. I just now started making a plane oh, and this is the only tutorial that is very easy to follow. I have to check out your other works now!

  3. I eeehm. Followed the tutorial because I couldn't get my plane balanced and it only flies upside down now, but quite stable :thinking:

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